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Learning Art >
Drawing >
Aspects of Drawing > Perspective
Perspective
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Perspective works by
representing the light that passes from a scene, through
an imaginary rectangle (the drawing
or sketch), to the viewer's eye. It is similar to
a viewer looking through a window and painting what is
seen directly onto the windowpane. If viewed from the
same spot as the windowpane was drawn,
the drawn image would be
identical to what was seen through the unpainted window.
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Each drawn object
in the scene is a flat, scaled down version of the object on the other
side of the window. Because each portion of the painted object lies on
the straight line from the viewer's eye to the equivalent portion of the
real object it represents, the viewer cannot perceive (sans depth
perception) any difference between the drawn
scene on the windowpane and the view of the real scene.
If the viewer is standing in a different
spot, the illusion should be ruined, but unless the viewer chooses an
extreme angle, like looking at it from the bottom corner of the window,
the perspective normally looks more or less correct.

Simple perspective
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Of the many types of perspective drawings,
the most common categorizations of artificial perspective are one-, two-
and three-point. The names of these categories refer to the number of
vanishing points in the perspective drawing. Strictly speaking, these
types can only exist for scenes being represented that are rectilinear
(composed entirely of straight lines which intersect only at 90 degrees
to each other).
One-Point
Perspective
One vanishing point is typically used for
roads, railroad tracks, or buildings viewed so that the front is
directly facing the viewer. Any objects that are made up of lines either
directly parallel with the viewer's line of sight (like railroad tracks)
or directly perpendicular (the railroad slats) can be represented with
one-point perspective.

One Point Perspective
One-point perspective exists when the
painting plate (also known as the picture plane) is parallel to two axes
of a rectilinear (or Cartesian) scene --- a scene which is composed
entirely of linear elements that intersect only at right angles. If one
axis is parallel with the picture plane, then all elements are either
parallel to the painting plate (either horizontally or vertically) or
perpendicular to it. All elements that are parallel to the painting
plate are drawn as parallel lines. All elements that are perpendicular
to the painting plate converge at a single point (a vanishing point) on
the horizon. |
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Two-Point Perspective
Two-point perspective can be
used to draw the same objects as one-point perspective, rotated: looking
at the corner of a house, or looking at two forked roads shrink into the
distance, for example. One point represents one set of parallel lines,
the other point represents the other. Looking at a house from the
corner, one wall would recede towards one vanishing point, the other
wall would recede towards the opposide vanishing point.

Two Point Perspective
Two-point perspective exists
when the painting plate is parallel to a Cartesian scene in one axis
(usually the z-axis) but not to the other two axes. If the scene being
viewed consists solely of a cylinder sitting on a horizontal plane, no
difference exists in the image of the cylinder between a one-point and
two-point perspective. |
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Three-Point
Perspective
Three-point perspective is
usually used for buildings seen from above. In addition to the two
vanishing points from before, one for each wall, there is now one for
how those walls recede into the ground. Looking up at a tall building is
another common example of the third vanishing point.

Three Point Perspective
Three-point perspective exists when the
perspective is a view of a Cartesian scene where the picture plane is
not parallel to any of the scene's three axes. Each of the three
vanishing points corresponds with one of the three axes of the scene.
Zero-point perspective
Due to the fact that
vanishing points exist only when parallel lines are present in the
scene, a perspective without any vanishing points ("zero-point"
perspective) occurs if the viewer is observing a nonlinear scene.
The
most common example of a nonlinear scene is a natural scene (ie, a
mountain range) which frequently does not contain any parallel lines.
Other examples include: a random (ie, not aligned in a three-dimensional
Cartesian coordinate system) arrangement of spherical objects, a scene
composed entirely of three-dimensionally curvilinear strings, or a scene
consisting of lines where no two are parallel to each other.
Orthographic projections also do not have vanishing points,
but they are not perspective constructions and are thus not equivalent
to a "zero-point" perspective. Note that a perspective without vanishing
points can still create a sense of "depth," as is clearly apparent in a
photograph of a mountain range (for example, more distant mountains have
smaller scale features).
Linear perspective
Linear
perspective is
a method of portraying objects on a flat surface so that the dimensions
shrink with distance. The parallel, straight edges of any object,
whether a building or a table, will follow lines that eventually
converge at infinity. Typically this point of convergence will be along
the horizon, as buildings are built level with the flat surface. When
multiple structures are aligned with each other, such as buildings along
a street, the horizontal tops and bottoms of the structures will all
typically converge at a vanishing point.
Depth can also be portrayed by several techniques in addition to the
perspective approach above. Objects of similar size should appear ever
smaller the further they are from the viewer. Thus the back wheel of a
cart will appear slightly smaller than the front wheel. Depth can be
portrayed through the use of texture.
As the texture of an object gets further away it becomes more compressed
and busy, taking on an entirely different character than if it was
close. Depth can also be portrayed by reducing the amount of contrast of
more distant objects, and also by making the colors more pale. This will
reproduce the effect of atmospheric haze, and cause the eye to focus
primarily on objects drawn in the foreground
Excerpts
from Wikipedia, The Free Encyclopedia |
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